Saturday, November 28, 2015

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Free Ebook Research Methods for the Behavioral Sciences (3rd, Third Edition) - By Gravetter & ForzanoBy Frederick J Gravetter / Lori-Ann B. Forzano

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Research Methods for the Behavioral Sciences (3rd, Third Edition) - By Gravetter & ForzanoBy Frederick J Gravetter / Lori-Ann B. Forzano


Research Methods for the Behavioral Sciences (3rd, Third Edition) - By Gravetter & ForzanoBy Frederick J Gravetter / Lori-Ann B. Forzano


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Research Methods for the Behavioral Sciences (3rd, Third Edition) - By Gravetter & ForzanoBy Frederick J Gravetter / Lori-Ann B. Forzano

  • Sales Rank: #1281015 in Books
  • Published on: 2008
  • Binding: Paperback

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Saturday, November 21, 2015

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Get Free Ebook Professional WebGL Programming: Developing 3D Graphics for the WebBy Andreas Anyuru

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Professional WebGL Programming: Developing 3D Graphics for the WebBy Andreas Anyuru

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

You will also develop a stronger understanding of WebGL development from coverage that:

•Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies
•Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting
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  • Sales Rank: #1235982 in Books
  • Published on: 2012-05-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x .69" w x 7.42" l, 1.36 pounds
  • Binding: Paperback
  • 361 pages

From the Back Cover

Everything you need to know to develop web games and applications with superb hardware-accelerated 3D graphics

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  • WebGL basics

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  • Drawing with the WebGL API

  • Compact JavaScript Libraries and 3D Transformations

  • Writing vertex shaders and fragment shaders

  • Texturing and lighting

  • Animation and user input

  • OpenGL ES Shading Language

  • WebGL performance optimisation

From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.

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Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

About the Author

Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.

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Sunday, November 1, 2015

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Get Free Ebook Converging Media: A New Introduction to Mass CommunicationBy John V. Pavlik, Shawn McIntosh

Get Free Ebook Converging Media: A New Introduction to Mass CommunicationBy John V. Pavlik, Shawn McIntosh

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Converging Media: A New Introduction to Mass CommunicationBy John V. Pavlik, Shawn McIntosh

From reading news on tablets to video calling on smartphones, digital media has changed the ways in which we communicate. Placing convergence at the center of the discussion, Converging Media: A New Introduction to Mass Communication, Fifth Edition, uses the technologies we employ every day to explain our current media environment-and to consider where we might be headed.

  • Amazon Sales Rank: #276550 in Books
  • Published on: 2016-01-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.40" h x .90" w x 11.00" l, .0 pounds
  • Binding: Paperback
  • 504 pages

Review "Converging Media takes the disruptive changes occurring across the media landscape and incorporates them into an understandable and navigable text while offering students many relevant examples, both historical and contemporary."--Andrew Nelson, Loyola University New Orleans

Ä clear and comprehensive textbook that merges historical detail with contemporary debates in the field. Emphasiz[es] the legal and ethical questions involved in the media industries today¨- Andrea McDonnell, Emmanuel College, Boston

Ï love the book. It covers every single basic feature in Mass Communications that is relevant to students in our field¨- David Magolis, Bloomsburg University of Pennsylvania

"Rather than incorporate new media as an afterthought or a specific chapter, Pavlik and McIntosh make it the center of the text. This is not at the expense of explorations of more traditional media like radio and television; rather they highlight how new media has transformed and continues to challenge the so-called 'old media' industries."--Amelia H. Arsenault, Georgia State University

About the Author John V. Pavlik is a professor of journalism and media studies at Rutgers, the State University of New Jersey. He has written widely on the impact of new technology on journalism, media and society. His books include Media in the Digital Age (2008), Journalism and New Media (2001), and The People's Right to Know (1993). Shawn McIntosh is an assistant professor of digital journalism and communication at the Massachusetts College of Liberal Arts. He has taught strategic communications at Columbia University's School of Continuing Education and at New York University's School of Professional Studies. He co-edited the book Zombie Culture: Autopsies of the Living Dead (2008).

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